Sokoville - demake
SOKOVILLE (not this game) is a game I have been working on for a few months. At its core, it is a sokoban-like puzzle game. You solve puzzles throughout the world, which enable you to help characters in that world.
A simple example is: There is a boy in the town who is missing his dog. You're in the forest and you come across the dog. You need to push blocks to make a way out of the forest, and you also need to push the dog out of the forest and back to its owner.
SOKOVILLE - demake (the game you are viewing) is a proof of concept of the above idea. It is meant to be a lightweight implementation, who's primary purpose is to get feedback for the main game.
Instructions
Perform all the tasks in the task list.
Controls
Press/Hold arrow keys to move
Press X to cycle items
Press/Hold Z to rewind
Hold Z + X to view tasks
Technical limitations
Sokoville - demake only saves/rewinds every 10 steps, so rewinding will feel jittery. This is mainly due to memory limitations of PICO-8, and is a hacky solution to a problem that is not worth solving in this POC.
Comments
Log in with itch.io to leave a comment.
Controller support is great!
Thanks for playing around with it. Hoping to use this ‘demake’ to really hone in on the game loop and the fun.