Sokoville - demake
SOKOVILLE (not this game) is a game I have been working on for a few months. At its core, it is a sokoban-like puzzle game. You solve puzzles throughout the world, which enable you to help characters in that world.
A simple example is: There is a boy in the town who is missing his dog. You're in the forest and you come across the dog. You need to push blocks to make a way out of the forest, and you also need to push the dog out of the forest and back to its owner.
SOKOVILLE - demake (the game you are viewing) is a proof of concept of the above idea. It is meant to be a lightweight implementation, who's primary purpose is to get feedback for the main game.
Instructions
Perform all the tasks in the task list.
Controls
Press/Hold arrow keys to move
Press X to cycle items
Press/Hold Z to rewind
Hold Z + X to view tasks
Comments
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Simple but addicting. Puzzles weren't too difficult but not all were immediately obvious either, pretty good for a PoC. Funny King of the Hill reference, didn't catch if there were other references. Couple times I thought I was stuck because it seemed like you could only push things and I obviously needed to pull but decided to finish as much as I could then leave feedback and wound up finding the gloves and then it all made sense. Couple of the items like the propane tank were hard to figure out what they were. Enjoyed the game!
Glad someone got the King of the Hill reference :)
I fumbled on the readability of some of the sprites, difficult with limited palette and size (but ultimately an excuse for lack of skill haha)
Thanks for giving it a shot!
Such a fun game, nice work! I'll see how far I can get =)
Thanks for the kind words :)
Controller support is great!
Thanks for playing around with it. Hoping to use this ‘demake’ to really hone in on the game loop and the fun.